ULTRAKILL (2020) is a fast-paced ultraviolent old school first-person shooter. you are V1, a lethal combat machine fueled by blood who has ventured into the depths of hell after the extinction of humanity to seek out life sustaining blood sources.
gameplay is heavily movement-focused and relies on a players ability to dodge, manage an arsenal, and occasionally get in close quarters with aggressive combat, as the only form of healing is to shower V1 in the blood of enemies. it's gameplay is reminiscent of boomer shooters such as DOOM and QUAKE, and each level sees you delving deeper into a dante's inferno inspired hell. it also contains a P-RANK system that encourages players to return to older levels in order to meet certain requirements to perfect them - which will, once completed, unlock additional secret levels.
as of the current time of writing, ULTRAKILL is still in early access stages, with only two more levels to go! a recent revamp and graphics overhaul as of FEB 2025 is what inspired me to create this shrine, since i love the game so much :)


i love any game that's willing to drop me in a room with zero instructions and expect me to figure it out, but there is something about ULTRAKILL that keeps me coming back for more. the ps1-core graphics, the gratutious viscera, the high octane fast paced intensity of every level; it's fantastic. and that's not even to mention the music, the hidden lore, the secrets to be found, and the sheer joy of returning to a level you struggled with after unlocking a new weapon and movement tech. AND! i get to play as a silly little robot! there's a dating sim IN the game! you can fish! there are puzzles! it's got it all.
one of my favourite parts about ULTRAKILL is simply figuring things out. the game in no way whatsoever holds your hand; the very first level is you, a dark room, and a pistol. the second you pick up the gun, it all kicks off. you can parry almost anything - including your own shotgun shells! there are certain ways you can move faster, you can spring yourself off walls and slam into enemies to send them flying, you can use your guns to boost you over vast distances and none of it is ever mentioned; you just figure it out as you go, and that is what i enjoy the most about it.
currently, i am making my way through P-RANKING the entire game on VIOLENT mode! it's just one step up from the normal difficulty, but just enough to be a challenge. you can see my progress on the left there.